Say hello to my digital Leonardo Da Vinci — a lifelike, interactive AI character built in Unreal Engine using Metahuman technology. This project is part of my final thesis in the MadTech master's program at NC State. https://youtu.be/aKw-7r0BCBw?si=Ch1OvtIG3-2Xgtaq Overview Using the technology of Unreal Engine 5.5, Metahuman, Convai, and Metatailor, I bring Leonardo Da Vinci... Continue Reading →
Motion Capture: Recreating Johnny Silverhand in Cyberpunk 2077
This project showcases a recreated animation of Johnny Silverhand’s powerful confession scene from Cyberpunk 2077 using Unreal Engine, Metahuman, and other advanced technologies. Johnny Silverhand, modeled and performed by Keanu Reeves in the original game, is brought to life here with high fidelity and a personal creative twist. https://youtu.be/VCOPgrRyAqA Project Overview This project began as... Continue Reading →
Unreal Engine 5 Tutorial Series: From Game Animation Sample to Indie Game Creation
This YouTube tutorial series documents an evolving Unreal Engine project, originally based on the Game Animation Sample provided by Epic Games. The project showcases fully functional animation systems commonly needed in games and serves as both an educational resource and a foundation for building your own creations. Game Animation Sample on Fab: https://www.fab.com/listings/880e319a-a59e-4ed2-b268-b32dac7fa016 Project Overview... Continue Reading →
Endless Runner
Endless Runner Games Endless Runner is a genre of games that provide infinite and randomly spawned map without a certain destination. In these games, players are usually expected to compete by achieving higher scores before the failure of their avatars. Failures are usually caused by hitting obstacles or captures by the predator behind them. Temple... Continue Reading →
Cinemachine – Mars Mission – Katabasis
https://youtu.be/OczQzegiS9E Cutscene Cutscene is an important idea in the video game. It is a sequence of animations or videos with zero or limited player control. Cutscenes serve the roles of telling the story, providing transition in playing flow. In the early years, for the better visual effect, most of the cutscenes are pre-rendered video that... Continue Reading →
Mission Impulsable – MS Society
https://youtu.be/u_v-uNLdXAg Mission Impulsable is a room escape game we created as a team of three. The game is developed on Unity. For national MS society, our game aims to introduce the disease, multiple sclerosis, to the player, most of them would be children, so the information we convey should be clear, interesting, and easy to... Continue Reading →
