Recreating Leo as a Metahuman

This project is a personal experiment in digital self-representation using Epic Games' full suite of technologies. By combining RealityCapture, Metahuman Creator, and Unreal Engine, I set out to create a high-fidelity virtual version of myself—a fully rigged Metahuman that reflects my real-world appearance. The goal was not only to understand the workflow of photogrammetry-to-avatar creation,... Continue Reading →

GC 120 Final Project

Nintendo Switch Console and Controllers As my final project in GC 120, I measured and modeled a Nintendo Switch game console by using SolidWorks. The measurement is based on an actual game console by using a digital caliper. Without the internal structure, only the shell and exterior of parts are modeled. Assembly demonstrated two different... Continue Reading →

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