https://youtu.be/QnHU9gcox74 Here is my submission for the 3D Challenge organized by the Create with Clint Community. This project gave me the chance to push Unreal Engine to its limits while blending cinematic design, environment building, and real-time effects into one chaotic, high-speed sequence. Story The idea for Rampage Rally began with a classic setup: a... Continue Reading →
Recreating Leo as a Metahuman
This project is a personal experiment in digital self-representation using Epic Games' full suite of technologies. By combining RealityCapture, Metahuman Creator, and Unreal Engine, I set out to create a high-fidelity virtual version of myself—a fully rigged Metahuman that reflects my real-world appearance. The goal was not only to understand the workflow of photogrammetry-to-avatar creation,... Continue Reading →
Launch Day – Blender Animation
https://youtu.be/CY4dKYGOog8 This animation clip was created by Blender, an open-source 3D modeling software. As the midterm project, also the last project after the introductory learning of Blender, this animation is the longest one I created by Blender. It reflects my understanding of polygon modeling, basic model modifier, material, camera setup, and key frame timing. Design... Continue Reading →
Fast & Furious + KartRider
Idea https://www.youtube.com/watch?v=eUhV8NiASfY As the final project of the course GC 330 - Basic Technical Animation, I was required to make a 45+ sec 3D animation video by Autodesk 3ds Max. I decided to reproduce the classic scene of movie Fast & Furious 7 with the characters from KartRider, a popular video game of a South... Continue Reading →
GC 120 Final Project
Nintendo Switch Console and Controllers As my final project in GC 120, I measured and modeled a Nintendo Switch game console by using SolidWorks. The measurement is based on an actual game console by using a digital caliper. Without the internal structure, only the shell and exterior of parts are modeled. Assembly demonstrated two different... Continue Reading →
