https://youtu.be/QnHU9gcox74 Here is my submission for the 3D Challenge organized by the Create with Clint Community. This project gave me the chance to push Unreal Engine to its limits while blending cinematic design, environment building, and real-time effects into one chaotic, high-speed sequence. Story The idea for Rampage Rally began with a classic setup: a... Continue Reading →
Recreating Leo as a Metahuman
This project is a personal experiment in digital self-representation using Epic Games' full suite of technologies. By combining RealityCapture, Metahuman Creator, and Unreal Engine, I set out to create a high-fidelity virtual version of myself—a fully rigged Metahuman that reflects my real-world appearance. The goal was not only to understand the workflow of photogrammetry-to-avatar creation,... Continue Reading →
Laughter in Games: How Video Games Create Humor in Unexpected Ways
You wake up as a goat. You sprint into a gas station, headbutt a car, and watch it explode—sending your ragdoll body flying into the sky. Congratulations. You’ve just experienced the opening minutes of Goat Simulator, one of the most unapologetically absurd games ever made. Video games have always been about immersion—but sometimes, that immersion... Continue Reading →
Meet Leonardo: A Virtual Human Experiment
Say hello to my digital Leonardo Da Vinci — a lifelike, interactive AI character built in Unreal Engine using Metahuman technology. This project is part of my final thesis in the MadTech master's program at NC State. https://youtu.be/aKw-7r0BCBw?si=Ch1OvtIG3-2Xgtaq Overview Using the technology of Unreal Engine 5.5, Metahuman, Convai, and Metatailor, I bring Leonardo Da Vinci... Continue Reading →
Motion Capture: Recreating Johnny Silverhand in Cyberpunk 2077
This project showcases a recreated animation of Johnny Silverhand’s powerful confession scene from Cyberpunk 2077 using Unreal Engine, Metahuman, and other advanced technologies. Johnny Silverhand, modeled and performed by Keanu Reeves in the original game, is brought to life here with high fidelity and a personal creative twist. https://youtu.be/VCOPgrRyAqA Project Overview This project began as... Continue Reading →
Unreal Engine 5 Tutorial Series: From Game Animation Sample to Indie Game Creation
This YouTube tutorial series documents an evolving Unreal Engine project, originally based on the Game Animation Sample provided by Epic Games. The project showcases fully functional animation systems commonly needed in games and serves as both an educational resource and a foundation for building your own creations. Game Animation Sample on Fab: https://www.fab.com/listings/880e319a-a59e-4ed2-b268-b32dac7fa016 Project Overview... Continue Reading →
Codes
According to university policy, some codes that related to academic curriculums are private. For code review purpose only, please email me for exclusive access. Thank you for your understanding. Previous Projects iTrust 2 Implemented extra functionalities for an Electronics Health Records System (HER) that provides patients with a means to maintain their health records andcommunicate... Continue Reading →
Endless Runner
Endless Runner Games Endless Runner is a genre of games that provide infinite and randomly spawned map without a certain destination. In these games, players are usually expected to compete by achieving higher scores before the failure of their avatars. Failures are usually caused by hitting obstacles or captures by the predator behind them. Temple... Continue Reading →
Launch Day – Blender Animation
https://youtu.be/CY4dKYGOog8 This animation clip was created by Blender, an open-source 3D modeling software. As the midterm project, also the last project after the introductory learning of Blender, this animation is the longest one I created by Blender. It reflects my understanding of polygon modeling, basic model modifier, material, camera setup, and key frame timing. Design... Continue Reading →
Cinemachine – Mars Mission – Katabasis
https://youtu.be/OczQzegiS9E Cutscene Cutscene is an important idea in the video game. It is a sequence of animations or videos with zero or limited player control. Cutscenes serve the roles of telling the story, providing transition in playing flow. In the early years, for the better visual effect, most of the cutscenes are pre-rendered video that... Continue Reading →
