Recreating Leo as a Metahuman

This project is a personal experiment in digital self-representation using Epic Games' full suite of technologies. By combining RealityCapture, Metahuman Creator, and Unreal Engine, I set out to create a high-fidelity virtual version of myself—a fully rigged Metahuman that reflects my real-world appearance. The goal was not only to understand the workflow of photogrammetry-to-avatar creation,... Continue Reading →

Motion Capture: Recreating Johnny Silverhand in Cyberpunk 2077

This project showcases a recreated animation of Johnny Silverhand’s powerful confession scene from Cyberpunk 2077 using Unreal Engine, Metahuman, and other advanced technologies. Johnny Silverhand, modeled and performed by Keanu Reeves in the original game, is brought to life here with high fidelity and a personal creative twist. https://youtu.be/VCOPgrRyAqA Project Overview This project began as... Continue Reading →

Unreal Engine 5 Tutorial Series: From Game Animation Sample to Indie Game Creation

This YouTube tutorial series documents an evolving Unreal Engine project, originally based on the Game Animation Sample provided by Epic Games. The project showcases fully functional animation systems commonly needed in games and serves as both an educational resource and a foundation for building your own creations. Game Animation Sample on Fab: https://www.fab.com/listings/880e319a-a59e-4ed2-b268-b32dac7fa016 Project Overview... Continue Reading →

Codes

According to university policy, some codes that related to academic curriculums are private. For code review purpose only, please email me for exclusive access. Thank you for your understanding. Previous Projects iTrust 2 Implemented extra functionalities for an Electronics Health Records System (HER) that provides patients with a means to maintain their health records andcommunicate... Continue Reading →

Endless Runner

Endless Runner Games Endless Runner is a genre of games that provide infinite and randomly spawned map without a certain destination. In these games, players are usually expected to compete by achieving higher scores before the failure of their avatars. Failures are usually caused by hitting obstacles or captures by the predator behind them. Temple... Continue Reading →

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